Fragen und Antworten zu Gems of War
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Gems of War - Beginner Guide - german


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Teilnahme an Gewinnspielen - Attraktive Gewinne mit guten Erfolgschancen.
And the rarer troops need a lot of them. The easiest way to get traitstones is to explore the kingdoms that have the ones you need. You can also craft them in a pinch using the Soulforge, but it is better to be patient and use that for crafting troops.
Finding a good guild will add a lot to your Gems of War experience. Finding one that fits your level of play and has an active membership will offer great benefits.
Learn the benefits and learn how best to help your guild grow. The total number of trophies earned by your guild helps determine your guild's leaderboard rank.
Ranking up increases daily login rewards for all members. Seals: Seals are earned by completing battles in the game.
Play the game regularly and after each play session go to the seals section of the guild tab and "claim all".
Doing this regularly is good practice as it helps your guild know you are actively playing. Earned seals can be exchanged for guild chest keys in the chest tab on the main screen.
The more active the guild and the more members, the better the rewards from said chests. Ask your guild if they have any tactics to optimize this.
Seals earned carry over indefinitely so you should hold onto them until your guild reaches k seals in a week.
Gold: Each week there are a set of tasks. These are essentially group purchases. You put gold into tasks and once one is completed a predetermined reward is given to all members.
Typically keys or currencies. All members should put all gold earned into these tasks as the reward is higher than if you spent that gold on something for yourself.
A good guild practice is to encourage members to spend their gold on leveling up all of their kingdoms prior to donating to the guild.
Honor System: Every day or so you earn honor points and hold up to 5 at a time. These points can be given to other players not just your guild by viewing their profile and selecting the "helpful" "That was fun" or "high five" buttons to the right of their avatar.
Or at the end of PvP matches. Receiving honor levels up your status and higher levels offer rewards. It's worth remembering to use your honor up every couple of days.
Incursion Event Rewards are unlocked depending on the total number of "tower" troops your guild defeats. This event makes very good use of the third trait on event troops increasing melee damage to tower troops since you have a full 4 towers in later stages.
Raid Boss Event Rewards are unlocked depending on the total amount of damage your guild does to "boss" troops.
There is only ever one boss per team, so focus on taking them out first, then worry about the rest. I like to have the event troop first, then the player with a weapon that will "eliminate" all armor mang, Trickster's Shot, Rope Dart.
Fill both troops' mana, cast player weapon on boss to remove armor, then cast event troop's spell to finish them off. If you have the final trait of your event troop filled you can rope dart the boss to the front and melee them.
I like to have a summoning troop to replace the event troop in case they die as they tend to be weak against anyone other than the boss.
Tower of Doom Rewards are unlocked depending on the number of floors cleared boss room is the only requirement per floor. Floor layout is identical for all members of your guild and there are bonuses unlocked in each room of each floor which benefit yourself and sometimes the guild.
There are 3 ways to tackle this event: 1. Defeat every room in every floor. If you do this you have the sub-option to record all rewards and the boss unlock location to share with your guild.
Play through rooms randomly until you unlock the boss room and skip directly to that fight to clear the floor. Use the recorded information of a guild member who played style 1 to go to boss unlock rooms directly and perhaps a few choice bonuses.
If you are a lower level player I recommend approach 1, as you will benefit your guild the most even if you don't record and share room data.
The reason for this is floors get progressively harder, so if you can only defeat the boss on the first X floors, you can clear rooms which improve stats of players who can get further.
Also, it is sometimes worth waiting until later in the week when upgrades are unlocked which will make your team stronger. Last edited by ichibi22 ; 29 Feb, pm.
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Card Draw Rate. Card LvUp. Legendary Cards. There's no Player vs. Player in this game, only the AI. Nice in theory but normally when I play games like this against other people they take a minute just to take one turn.
Or better still get annoyed when they are losing and just go AFK for as long as the timer permits. See more of Gems of War strategy and tips on Facebook.
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