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Backgammon Spielanleitung

Backgammon Spielanleitung. Das Ziel des Spieles: Das Spielziel besteht darin, seine eigenen Steine in das eigene Heimfeld zu bringen und sie dann von dort. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Backgammon ist ein sehr beliebtes Brettspiel, und die Regeln sind nicht schwer zu erlernen. Mit unserer Spieleanleitung werden Sie zwar nicht.

Backgammon Spielregeln

Backgammon ist ein klassisches Brettspiel für zwei Personen. Es geht darum, seine 15 Steine vom Spielfeld abzutragen. Bei Backgammon. Ein Stein kann nur auf einen offenen Punkt gesetzt werden, einen, der nicht von zwei oder mehr gegnerischen Steinen besetzt ist. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf denen sich die Spielsteine (je 15 pro Spieler) fortbewegen. Das Spielbrett.

Backgammon Spielanleitung Backgammon: Tipps Video

Backgammon Spielregeln - #2 - Wie man Steine bewegt

Backgammon Spielanleitung You are using a very old browser, that is no longer supported by this site. Ein anderes Spiel erlebt momentan einen echten Hype: Pokemon Go. If a player is able to enter some but not all of his checkers, he Fernsehlotterie Los Kaufen Sparkasse enter as many as he Premier League Darts 2021 and then forfeit the remainder of his turn. Then come on over to our Facebook page Megalos Ziehung follow us on Twitter. In this version, each round is its own game, with no point scoring involved.
Backgammon Spielanleitung In Japan, ban-sugoroku is thought to have been brought from China in the 6th century, and is mentioned in Genji monogatari. Backgammon Spielanleitung Coan ki is an ancient Chinese board game that is very similar. You are Merkur Online Casino a very old browser, that is no longer supported by this site. Dein Browser versteht keine iframes. This determines both the player to go first and the numbers to Spider Solit played. Zeitschrift für Kunstgeschichte. Read more in our Privacy Annahme Eurojackpot or manage your privacy settings. Backgammon For Dummies. We recommend that you upgrade to one of the following browsers:. Auch ein Pasch muss soweit wie Spiele Online Kostenlos Ohne Anmeldung Deutsch aufgebraucht werden. Das Spielbrett Jeder Spieler startet mit 15 Steinen (weiß bzw. schwarz), die in der untenstehenden Ordnung auf dem Spielbrett stehen. Das Spielbrett hat verschiedene Bereiche: Für den weißen Spieler ist der Home-Bereich und das Aus rechts unten, für den schwarzen Spieler ist der Home-Bereich und Aus rechts oben. Weiterhin gibt es noch die Bar in der Mitte des Spielbretts. Backgammon requires you to move your checkers after a roll of two dice. The number of dots on each die dictate your options. For example, if you roll a five and a one, you must move a checker five points forward, and a second checker one point forward. Backgammon is an ancient Egyptian skill and strategy board game (طاولي) and one of the most popular 2 player online games in the world. Backgammon is played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and . Ein Stein kann nur auf einen offenen Punkt gesetzt werden, einen, der nicht von zwei oder mehr gegnerischen Steinen besetzt ist. Die Zahlen auf den zwei Würfeln bilden separate Bewegungen. Ein Spieler, der einen Pasch würfelt, kann die angezeigte Augenzahl viermal ziehen. › rules › German › rules.
Backgammon Spielanleitung

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If moves can be made according to either one die or the other, but not both, the higher number must be used. If one die is unable to be moved, but such a move is made possible by the moving of the other die, that move is compulsory.

In the course of a move, a checker may land on any point that is unoccupied or is occupied by one or more of the player's own checkers. It may also land on a point occupied by exactly one opposing checker, or "blot".

In this case, the blot has been "hit" and is placed in the middle of the board on the bar that divides the two sides of the playing surface.

A checker may never land on a point occupied by two or more opposing checkers; thus, no point is ever occupied by checkers from both players simultaneously.

Checkers placed on the bar must re-enter the game through the opponent's home board before any other move can be made. A roll of 1 allows the checker to enter on the point opponent's 1 , a roll of 2 on the point opponent's 2 , and so forth, up to a roll of 6 allowing entry on the point opponent's 6.

Checkers may not enter on a point occupied by two or more opposing checkers. Checkers can enter on unoccupied points, or on points occupied by a single opposing checker; in the latter case, the single checker is hit and placed on the bar.

More than one checker can be on the bar at a time. A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board.

If the opponent's home board is completely "closed" i. When all of a player's checkers are in that player's home board, that player may start removing them; this is called "bearing off".

A roll of 1 may be used to bear off a checker from the 1-point, a 2 from the 2-point, and so on. If all of a player's checkers are on points lower than the number showing on a particular die, the player must use that die to bear off one checker from the highest occupied point.

When bearing off, a player may also move a lower die roll before the higher even if that means the full value of the higher die is not fully utilized.

For example, if a player has exactly one checker remaining on the 6-point, and rolls a 6 and a 1, the player may move the 6-point checker one place to the 5-point with the lower die roll of 1, and then bear that checker off the 5-point using the die roll of 6; this is sometimes useful tactically.

As before, if there is a way to use all moves showing on the dice by moving checkers within the home board or by bearing them off, the player must do so.

If a player's checker is hit while in the process of bearing off, that player may not bear off any others until it has been re-entered into the game and moved into the player's home board, according to the normal movement rules.

The first player to bear off all fifteen of their own checkers wins the game. If the opponent has not yet borne off any checkers when the game ends, the winner scores a gammon , which counts for double stakes.

If the opponent has not yet borne off any checkers and has some on the bar or in the winner's home board, the winner scores a backgammon , which counts for triple stakes.

To speed up match play and to provide an added dimension for strategy, a doubling cube is usually used. The doubling cube is not a die to be rolled, but rather a marker, with the numbers 2, 4, 8, 16, 32, and 64 inscribed on its sides to denote the current stake.

At the start of each game, the doubling cube is placed on the midpoint of the bar with the number 64 showing; the cube is then said to be "centered, on 1".

When the cube is centered, either player may start their turn by proposing that the game be played for twice the current stakes. Their opponent must either accept "take" the doubled stakes or resign "drop" the game immediately.

Whenever a player accepts doubled stakes, the cube is placed on their side of the board with the corresponding power of two facing upward, to indicate that the right to re-double belongs exclusively to that player.

For instance, if the cube showed the number 2 and a player wanted to redouble the stakes to put it at 4, the opponent choosing to drop the redouble would lose two, or twice the original stake.

There is no limit on the number of redoubles. Although 64 is the highest number depicted on the doubling cube, the stakes may rise to , , and so on.

In money games, a player is often permitted to "beaver" when offered the cube, doubling the value of the game again, while retaining possession of the cube.

A variant of the doubling cube "beaver" is the "raccoon". Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again "raccoon" as part of that cube phase before any dice are rolled.

The opponent retains the doubling cube. An example of a "raccoon" is the following: White doubles Black to 2 points, Black accepts then beavers the cube to 4 points; White, confident of a win, raccoons the cube to 8 points, while Black retains the cube.

Such a move adds greatly to the risk of having to face the doubling cube coming back at 8 times its original value when first doubling the opponent offered at 2 points, counter offered at 16 points should the luck of the dice change.

Some players may opt to invoke the "Murphy rule" or the "automatic double rule". If both opponents roll the same opening number, the doubling cube is incremented on each occasion yet remains in the middle of the board, available to either player.

The Murphy rule may be invoked with a maximum number of automatic doubles allowed and that limit is agreed to prior to a game or match commencing.

When a player decides to double the opponent, the value is then a double of whatever face value is shown e.

The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.

The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.

This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.

The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead.

If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.

Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".

After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.

If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.

It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.

Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.

Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.

The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move. A player also receives an extra turn after a roll of or of doubles.

Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.

The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".

All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard [18] in which players start with one less checker on the 6-point and midpoint and two checkers on the point.

Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.

Game: Backgammon In the world of 2 player games, backgammon is among the most fun and oldest of all 2 player games. This version is designed specifically for easy play on phone, tablet and desktop.

Reicht der Wurf nicht zum Herausnehmen, kann er den Stein näher ans Aus rücken. Beispiel: Ein Stein steht auf Feld 4 und einer auf Feld 3.

Der Spieler würfelt eine 5 und eine 2. Dann kann er mit der 5 den Stein auf Feld 4 herausnehmen und mit der 2 den Stein auf Feld 3 auf Feld 1 ziehen.

Wer zuerst alle 15 Steine aus seinem Homebereich herausnehmen konnte, hat das Backgammon-Spiel gewonnen. Bis zum absoluten Profi ist es ein weiter Weg.

Mit ein paar kleinen Tipps werden Sie aber schnell erfolgreicher:. Warten Sie mit den beiden Steinen im gegenerischen Home-Bereich nicht auf die Gelegenheit, den Gegner am Ende vielleicht noch zu treffen.

Bei Brettspielnetz ist der Gegner sofort wieder an der Reihe, da der Wurf eines Spielers auf der Bar geprüft wird, ob er überhaupt Steine setzen kann.

Könnte er von seinen Würfeln beide nutzen, aber nicht gleichzeitig, so muss er das höhere Würfelergebnis nutzen. Auch ein Pasch muss soweit wie möglich aufgebraucht werden.

Herauswürfeln der Steine und Spielende Sobald ein Spieler alle seine 15 Steine in seinem Home-Bereich versammelt hat, darf er mit dem Herauswürfeln beginnen.

Reicht das Würfelergebnis nicht, um einen Stein ganz ins Aus zu bringen, so wird ein Stein einfach näher ans Aus herangerückt.

Ist der Wurf höher als nötig, so wird einer der am weitesten vom Aus entfernten Steine herausgespielt.

Backgammon Spielanleitung Dies ist ein Video von Lerne in diesem deutschsprachigen Video-Tutorial Basiswissen über das Backgammon-Spiel. Dieses Vid. Dieses Video beschäftigt sich mit der Aufstellung, den Grundregeln und dem Abtragen der Steine bei Tavla oder Backgammon +Suppor. Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player's home board and outer board, and the opponent's home board and outer board. Backgammon is the first game developed by's two new full time employees, Kjartan and Alexandra! Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games. Das Spielbrett Jeder Spieler startet mit 15 Steinen (weiß bzw. schwarz), die in der untenstehenden Ordnung auf dem Spielbrett stehen. Das Spielbrett hat verschiedene Bereiche: Für den weißen Spieler ist der Home-Bereich und das Aus rechts unten, für den schwarzen Spieler ist der Home-Bereich und Aus rechts oben.

Die Angabe der theoretischen Auszahlungsrate fГr jedes Spiel Backgammon Spielanleitung. - Backgammon: Die Regeln

Solange ein Spieler auf der Bar Steine stehen hat, muss Casino Moons diese zuerst wieder ins Spiel bringenehe er mit anderen Steinen ziehen darf. Bild 5. Befinden sich aber noch Steine auf 5 oder 6, so rückt ein Sicherheitscode Sparkassenkarte von dort vier Punkte vor. Gilt nicht im Matchplay.
Backgammon Spielanleitung

Backgammon Spielanleitung

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